High-tech reimaging of The Lion King Disney’s latest cartoon-to-live-action remake is blurring the lines between animation and reality, inventing an entirely new computer-generated filmmaking process, dubbed virtual production Virtual reality (VR) brings The Lion King to life, allowing crew to enter virtual sets and film scenes using traditional methods: 1 Record actors performing scenes 2 Create sets and rudimentary animations on computer, synchronising actors’ dialogue to digital characters – using Unity video game 3D engine* 3 VR headsets allow crew to “enter” environment. Moving around in real world, using mock camera equipment mounted with sensors, allows same shots to be mimicked inside virtual surroundings 4 With shots finalised, visual effects artists refine scenes using pioneering photorealistic graphics – referencing actors’ facial expressions to create lifelike visuals (right) VIRTUAL WORLD Animation plays out in virtual world, with crew able to replay it while moving around, looking for perfect shot “Volume”: Motion capture stage pioneered by James Cameron in Avatar, here used to track positions of equipment and crew Director can even move sun to better light scene REAL WORLD Camera dolly Director Jon Favreau (left) and cinematographer Caleb Deschanel scout locations inside virtual African savanna – from warehouse in Los Angeles 1994 original: Highest-grossing hand-drawn animated movie – taking $968m worldwide (includes 2002 IMAX re-release and 2011 3D conversion) 1994 merchandising haul: More than $1 billion 1997 stage musical: Most profitable entertainment property ever created – over $8 billion ICONIC SCENE COMPARISON 1994 original 2019 remake *Visuals of lower complexity than cinema effects Sources: Wired, Entertainment Weekly, IGN, Disney Pictures: © Disney Enterprises, Inc © GRAPHIC NEWS