Cloud computing ushers in game changer Video gamers are on the verge of a seismic transformation that could see once-dominant consoles rendered obsolete by streaming services CLOUD GAMING Computer processing required to run games is outsourced to cloud servers. Needs super-fast internet connection for player input commands to flow in one direction and images in other Microsoft Project xCloud: Envisions gaming being similar to music and movies — available on-demand and accessible from any device or screen. Public trials roll-out 2019 Google Project Stream (U.S.): Currently testing streaming of Assassin’s Creed Odyssey through its Chrome browser. Presently available to invitees only Nintendo and Ubisoft experiment (Japan): Assassin’s Creed Odyssey playable on Switch via streaming service (Japan has fastest, most stable broadband in G7) Under-powered systems like Nintendo Switch can now run graphically demanding titles, normally only available on PCs and/or Sony and Microsoft consoles VIDEO GAME SALES $140 billion 120 100 80 60 40 20 0 1970 1980 1990 2000 2010 2018* 1975: Magnavox Odyssey dedicated console 1994: Sony PlayStation CD console 2001: Microsoft XBox with built- in hard drive 2017: Nintendo Switch hybrid console Arcade Console Handheld PC Mobile VR Sources: Financial Times, CNET, Microsoft, Google, Nintento, Ubisoft *estimate © GRAPHIC NEWS